Operation Hadal (Jiao Long Xing Dong)-
This hyper-detailed robot dog is a full texturing and lookdev project created for cinematic, close-up hero shots. I handled both clean (unburned) and burned (battle-damaged) variations. All textures were built in Mari using a layered workflow—combining procedural masks, curvature- and AO-driven generators, and hand-painted passes for storytelling. The clean version focuses on realistic painted panels, chipped edges, micro-scratches, grime buildup, oil leaks, and functional mechanical wear. The burned version adds heat-tinted metal, charred surfaces, soot, melted polymers, exposed internal components, and localized damage sculpted and painted with precision. Each UDIM was textured with high-resolution maps, ensuring the asset holds up in extreme close-up renders.
Lookdev was completed in Maya using Arnold, following a layer-based shading approach with aiStandardSurface networks for metals, paint, rubber, and exposed electronics. Custom masks from Mari drove coat layers, roughness breakup, edge wear, and emissive accents. Lighting was set up with HDRI reflections and cinematic rim lights for maximum readability, with additional volumetrics and warm glows for the burned version. Final renders were produced with detailed AOVs including Cryptomatte, Coat, Specular, AO, and Emission for full compositing control. Both variations were developed to function as production-ready hero assets with realistic surface response and strong narrative storytelling through texture and shading.
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Operation Hadal (Jiao Long Xing Dong)